Since then it's been a slow burn as his ideas have gotten even more ambitious, sometimes with nearly catastrophic results.Ĭompared to his more recent projects, that meager battlecruiser looks like the German V-2 rocket next to the engineered glory of the recently launched Delta IV Heavy. He tells me that his channel first started gaining traction when he published a video showing off his to-scale build of Mass Effect's Normandy spaceship (opens in new tab) complete with modeled interior and functioning escape pods (just in case the Collectors invade). Sometimes it's fun, but sometimes it's really frustrating."ĭaniel shared his forays into Kerbal Space Program's miniaturized homage to our solar system on YouTube (opens in new tab). That gets complicated and then things explode. I could build these cool things, but I was not content with just looking at them in the hangar. "That's been my drive that made me stick with this game. "I'm kind of a space nerd-I always have been," Daniel tells me over Discord. This spacecraft is not marked as "debris" (right click on the probe module, rename vessel, change category back to "Probe").I could build these cool things, but I was not content with just looking at them in the hangar.Sometimes the control locks up due to glitches (especially if you have mods), try reload the save.Īnd finally, the real reason I wrote down this answer, because I did all above check and it still didn't work.Make sure your probe is not in "hibernation" (right click on the probe module to check). Depends on difficulty setting, you might need a relay network if you are too far from Kerbin or if the Kerbal Space Centre is not directly facing you. You must have KerbNet access (check on the top left of the screen, next to mission time).You have an astronaut in a "command module" of the ship (either a pilot, a scientist or an engineer, sitting inside a command module, not in a passenger module).You are not fast forwarding (press / key to stop any time-warp).You must have electricity (check resource panel on the top right of the screen).*The first part isn't exactly correct, since manned capsules don't actually produce a net amount of electricity, however they don't consume it either, and when you're out of electricity, they still function and now (as of version 0.21) consume electricity when their reaction wheels are used to change orientation. The only way to resurrect it would be to dock something else to it for power generation, but that assumes that a) you have a docking port on the dead probe and b) it's worth it to even do that. Unfortunately for you, your probe is basically dead. If you're using solar panels, you may also want to consider strapping some batteries to your probe as well, especially if they aren't going to be in direct sunlight all the time. Running most chemical engines also generates power (which is how you can get into orbit), but due to limited fuel, this is typically impractical. Unlike manned capsules, probes don't have any internal way of generating their own electricity.* You need to add solar panels (and remember to deploy them once in orbit), or Radioactive Thermal Generators to your probe.
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